CFV and WS
Thursday, September 27, 2012
Deck Explanation of Stern Blaukruger
Alright guys CFV-Duels here and today I'll be talking about Stern Blaukruger deck. Basically, as you guys know Stern Blaukruger focus on getting out the Blau ride chains so you will definitely be playing 4. But that's not the point, what I want to point out is that a lot of people in YouTube thinks that Nova Grappler should play Stand in Blaukruger builds however I have to disagree. In a strong Blaukruger deck, you don't have to play STANDS! Though it is traditional for nova grapplers to play Stands, what Blaukruger really shines out is when you invest into crits. So here I'm going to show you guys the trigger build for Blaukruger:
8 Crits
4 Draws
4 Heals
Reason: Crits for extra damages, Heal(It's a staple...) and 4 Draws instead of Heals for drawpower and also adding consistency. sure one may say Stand is a better build but if you can't have a good handsize how are you gonna have good units. Sure Shout would be a good addition to replace draws in there for consistency but I would rather play better G1s that could severely pressure my opponent. And also playing Shout means you'll have +0 to your handsize even though you activate it's effects which means in the end you still won't have an increase in handsize... Alright, this is currently part one I will edit it more when I feel like it. Also check out my Milky Holmes Phantom Thief deck for WS. This is CFV-Duels here till then next time~
Sunday, September 2, 2012
I miss Nova!!!
Hi and welcome again and just now I just posted my own Banlist that is of course based off of my opinion. And now I'm gonna talk about a clan... I FEEL LIKE PLAYING BACK NOVA!!!!. Yes you have not heard wrong I feel like playing back Nova for old times sake... My Asura Kaiser top my friends... Sob... But don't worry I'll go all around SG and try to find Twin Bladers for the deck and I can't wait for the new Death Army cards!!!
Banlist
Welcome guys to CFV-Duels! And today I'll be talking about the Banlist for Vanguard as I think that Bushiroad should have a Banlist like other card games as some decks are really fast(This comes from my point of view and currently only Barcgal is banned except for Japan as they have Blaster Blade/Dark and Dragonic Overlord banned..) Alright so today I'm gonna talk about they(cards) need to be banned and what these cards are. So firstly, I'll talk about why cards should be banned... Ever since BT05, the advent of MLB, DOTE and PBO, majority of the players are using them and these decks are strong but yet at the same time consistent. Even during the ACME IV event in Singapore Expo about two weeks ago 80% of the players were running DOTE with like 10% going Narus and 10% were Decks containing other clans. And DOTE was like dominating the tournament not to mention even the Champion were playing with a DOTE deck!
Anyway I've thought it through and here are some of the cards which I think should be banned(If you disagree then please skip this post):
Units that should be restricted to 2:
DOTE
Explanation: Because having a Kagerou deck running 3-4 DOTE is really broken. You may say reducing 2 only hurts it a little but at least it makes Kageros less threatening unlike the previous era.
Skull Witch Nemain
Sure some people say I've been running two along but I see most decks with more than 2 which would add more consistency to PBO decks which also tend to pressurise people a lot. Sure Nemain has a 3000 Power but it's a 5000 on top of that.
Alright these are the cards I feel that should be restricted that could make less people running it. I know reducing the Grade 3s will give them 1 free space to put in any Grade 3s but some clans need the restricted Grade 3 like DOTE needs 3 to make a balance G3 Count unless someone adds in a Goku or such in then there's nothing I can say.
Alright with this it concludes this post however I may edit it when I have the time or when I feel that certain decks need to be nerfed.
Sunday, August 12, 2012
Aqua Force
Welcome back guys, CFV-Duel here and today I'll talk about a very interesting and cool clan named Aqua Force! Currently I bought 2 TD07 to get 2 Navalgazer Dragons. Keeping it for its cool art and of course get all the other triggers. And since BT08 will come out Hydro Hurricane Dragon, Naval Gazer Dragon will go back to shelf life(probably, I hope not). Since Hydro Dragon will probably get more love. But I still can't decide which G3 to use since it's effect isn't confirmed yet. I'm planning to add the two TDs together. It's time I got to go now but I'l be back. Go to go soon.
Saturday, May 5, 2012
Grand Blue Deck - Cocytus Build Version 1
Hey guys! I'm back it's been one month since I last updated this blog. So here's my review for my upcoming deck, a Grand Blue deck!
GrandBlue- Cocytus Build V1
Grade 0s: 17
Captain Nightkid x1
Demon Cannonball x2
Skeleton Knight x4
Rough Seas Banshee x4
Doctor Rouge x4
Hook Arm Zombie x2
Grade 1s: 12
Gust Jinn x4
Dandy Romario x4
Skeleton Gargoyle x4
Grade 2s: 14
Commodore Blueblood x4
Skeleton Knight of the Underworld x4
Ruin Shade x4
Skeleton Knight x2
Grade 3s: 7
Necromancer of the Ice Prison, Cocytus x3
Fencing Master, Night Storm x3
Review:
Alright today I'll be reviewing for this deck it's my first ever Grand Blue deck! Yes Grand Blues first made their debut in BT02 and it have now involve! I'm glad I did not buy all of the old GB foils as they are useless IMO. The only great cards from the old sets are "Dandy, Romario", "Gust Jinn", "Commodore Blueblood" , "Skeleton Knight", "Rough Seas, Banshee" and "Ruin Shade". Yep these six cards are the important cards that are needed for a GB deck! Alright back to the deck, my starter is of course Night Kid, a really great card which I could ditch ANY Grand Blue Unit to the Drop Zone! So I could send Cocytus or Skeleton Knight of the Undead to ensure safe Riding. And then here goes my trigger spread, I play 10 Crits, 2 Draws, 4 Heals. 10 Crits since I could surprise my opponent, 2 draws since I don't really need that much unless in a situational situation and of course 4 Heals a staple. And for the Grade 1s I play 4 Romarios, an 8K beatstick which give Cocytus a 23K power with Cocytus in its Limit Break State(That's the Magic Number against DOTE!!!). I also play 4 Gust Jinn to ensure a safe guard. Since she might go to the Damage Zone which its quite dangerous 3 isn't enough. And lastly of course it's Skeleton Gargoyle the G1 counterpart of Cocytus which I'll be going at 4. For G2, I have 4 Commodore Blueblood the 10K beatstick, it really helps to clear out annoying RGs. Then, 4 Ruin Shade, a staple for Grand Blues in this current meta(The six cards I stated above are staples in the current Metagame), boast an 11K base power with a mill of two cards when really help us to mill our deck and control the deck size better. Having 11k means she can attack 11k base units which can be hard to slaughter like J.Max or Sky Diver(Although since EB03 it's gonna be uncommon in SB Decks). 2 Skeleton Knights, the reason being simple it's an 8K unit, which can be easily slaughtered, it's a great interceptor(the reason why I play him) and I only need to play 2 since I could fish him out from my Drop Zone with Cocytus. And of course Skeleton Knight of the Underworld the G2 for Cocytus!
And lastly Grade 3s, I run 4 Fencing Master, Storm Night which is a great 12k beatstick(without boost) against an opponent's VG and a 10K beatstick against RG which is already good and with Romario backing his mates up I could always have a 20k against my opponent VG, which is a magic number against 10K VG which is great against Angel Feathers as they have no 11k base G3. Lastly, it's my favorite card, my avatar, Cocytus! He can be "Revived" from my drop zone as my VG. And he boast a 15k power at 4 Damage with no boost at all! And I could Counter Blast 2 and use Cocytus effect to fish out a death ally from my Drop Zone. And with 4 Damages it's enough for me to counterblast. But you can only activate it's effect when you ride it. That's why I play 3. 2 for safe superior ride and 1 to override or 1 for superior ride and to override with 2 of them. And Fencing Master, a great RG. Overall, this deck is great which I could fish out dead units from drop zone with Cocytus. And I could get from my drop zone skeleton knight when needed rather than wasting my handsize. Skeleton Knight is also a great decoy! Alright, the next update will be on Deck Reviews! This is CFV-Duels here signing off! NOTE: This deck is still Version 1 and needs further testing.
Saturday, April 7, 2012
Building on a budget Part 1 (Edited)
Welcome back guys and today I'll be talking about building on a budget. Basically, it means building a deck base on your budget not mine. But today I'll be listing a few clans which I would consider it cheap to build and at the same time powerful!
Here's a few decks which I'll cover in depth on(do PM me if there are more):
Tachikaze(Let's face it we all know it's the cheapest deck by far!): Tachikazes are a clan that was very unsupported when it came out in the early sets with it being release 4 cards 1 of each grades. But since BT03 came out Tachikaze received a big boost which made it one of the toughest decks. At first I hated Tachikaze and think it sucks. But after a few consideration I thought why not give this clan a try and I fell in love with it! Tachikazes are beast their main aim is to drop their opponent hand size through Raw Power therefore if you're those that love playing brute force play Tachikaze! If you think Tachikaze deck is slow behind the current meta think again Tachikaze could compete against the big three provided if you pilot them well. Tachikaze doesn't need that much strategy besides knowing what to call and what not they rely more on power over intellect!
Neo Nectar: Neo Nectars are another clan that is rather cheap to build. The only expensive think are probably Trailing Rose and Blossom Rain and glass beads
Alright so today I'll share a review of Tachikaze deck and here are some cards(Of course, that's my translation, this is a rough review so I'll name it "Building on a Budget Part 1(Edited):
Dragon Egg
Grade 0/Dinodragon/Power 4000/Guard 10000
Effect:
Auto[V]: When you ride a <> unit on top of this card, call it into a rearguard circle.
Auto[R]: (CounterBlast-1) When this card is sent to the drop zone, you may pay the cost. If you do, return this card back to your hand.
Which means this card is a really great card. A free 4K yes I know 4K is low but who cares its still a great booster. Even Battleraizers a great booster(even without an additional 3K but not many will run them) alright back to its effect, having able to return itself with a counterblast of 1 ensures a great 10000k to guard with. And on top of that Cannongear and Deathrex are able to boast about eating their own race. With a 19K power when boosting Deathrex it can ensure a 10K guard one-trigger-pass Attack, which if attacks hit makes you eat a unit since we all know T-Rex will go hungry again after battle. And Cannongear a 15K but it's useless of course against the current meta. Although I still bring it back to my Cannongear.
Now for the triggers, Tachikaze have currently 5 Different type of triggers which this deck kinda lacks. So here it is:
Black Cannon Tiger
Grade 0/High Beast/Power 4000/Guard 10000/Trigger: Critical, Power +5000
Auto[R]: When this unit boosts a unit and that attack hits, you may SoulCharge-1. If you do, return this card back to your deck and shuffle it afterwards.
So basically this card is a recyclable Critical Triggers which makes your chances of getting it again is great. As different Tachi builds have different chances, the replacement build thins out quick but is weak, the Raw Power build loses out in speed up on thinning but makes up for the High Power. There are many variants of these two build but of course there are mix but I consider it inconsistent. Back on the effects it's a sad 4000 Power unit so you can boost for a Free SoulCharge or simply use it as a 10k guard.
Savage Shaman
Grade 0/Human/Power 5000/Guard 10000/Trigger Heal, Power+5000
Just a normal Heal Trigger.
Herbivore Dragon, Brutesaurus
Grade 0/Dinodragon/Power 5000/Guard5000/Trigger Draw, Power+5000
Another Vanilla trigger. A drawTrigger I would play 4.
Pack Dragon, Tinyrex
Grade 0/Dinodragon/Power 5000/Guard 10000/Trigger Stand, Power+5000
It's the stand trigger for this deck. Vanilla card too.
Bombarding Dragon, Sledgeanklyo
Grade 0/Dinodragon/Power 4000/Guard 5000/Trigger Draw, Power+5000
Activate[R]: (Move this card into your soul) choose 1 Tachikaze Unit, it gains 3000 Power until end of turn
It's much better than Herbivore in much better ways so if you had this card play 4 instead of Herbivore. But it's PR which means from Promo Pack which currently There's no English Edition yet.
Here's a few decks which I'll cover in depth on(do PM me if there are more):
Tachikaze(Let's face it we all know it's the cheapest deck by far!): Tachikazes are a clan that was very unsupported when it came out in the early sets with it being release 4 cards 1 of each grades. But since BT03 came out Tachikaze received a big boost which made it one of the toughest decks. At first I hated Tachikaze and think it sucks. But after a few consideration I thought why not give this clan a try and I fell in love with it! Tachikazes are beast their main aim is to drop their opponent hand size through Raw Power therefore if you're those that love playing brute force play Tachikaze! If you think Tachikaze deck is slow behind the current meta think again Tachikaze could compete against the big three provided if you pilot them well. Tachikaze doesn't need that much strategy besides knowing what to call and what not they rely more on power over intellect!
Neo Nectar: Neo Nectars are another clan that is rather cheap to build. The only expensive think are probably Trailing Rose and Blossom Rain and glass beads
Alright so today I'll share a review of Tachikaze deck and here are some cards(Of course, that's my translation, this is a rough review so I'll name it "Building on a Budget Part 1(Edited):
Dragon Egg
Grade 0/Dinodragon/Power 4000/Guard 10000
Effect:
Auto[V]: When you ride a <
Auto[R]: (CounterBlast-1) When this card is sent to the drop zone, you may pay the cost. If you do, return this card back to your hand.
Which means this card is a really great card. A free 4K yes I know 4K is low but who cares its still a great booster. Even Battleraizers a great booster(even without an additional 3K but not many will run them) alright back to its effect, having able to return itself with a counterblast of 1 ensures a great 10000k to guard with. And on top of that Cannongear and Deathrex are able to boast about eating their own race. With a 19K power when boosting Deathrex it can ensure a 10K guard one-trigger-pass Attack, which if attacks hit makes you eat a unit since we all know T-Rex will go hungry again after battle. And Cannongear a 15K but it's useless of course against the current meta. Although I still bring it back to my Cannongear.
Now for the triggers, Tachikaze have currently 5 Different type of triggers which this deck kinda lacks. So here it is:
Black Cannon Tiger
Grade 0/High Beast/Power 4000/Guard 10000/Trigger: Critical, Power +5000
Auto[R]: When this unit boosts a unit and that attack hits, you may SoulCharge-1. If you do, return this card back to your deck and shuffle it afterwards.
So basically this card is a recyclable Critical Triggers which makes your chances of getting it again is great. As different Tachi builds have different chances, the replacement build thins out quick but is weak, the Raw Power build loses out in speed up on thinning but makes up for the High Power. There are many variants of these two build but of course there are mix but I consider it inconsistent. Back on the effects it's a sad 4000 Power unit so you can boost for a Free SoulCharge or simply use it as a 10k guard.
Savage Shaman
Grade 0/Human/Power 5000/Guard 10000/Trigger Heal, Power+5000
Just a normal Heal Trigger.
Herbivore Dragon, Brutesaurus
Grade 0/Dinodragon/Power 5000/Guard5000/Trigger Draw, Power+5000
Another Vanilla trigger. A drawTrigger I would play 4.
Pack Dragon, Tinyrex
Grade 0/Dinodragon/Power 5000/Guard 10000/Trigger Stand, Power+5000
It's the stand trigger for this deck. Vanilla card too.
Bombarding Dragon, Sledgeanklyo
Grade 0/Dinodragon/Power 4000/Guard 5000/Trigger Draw, Power+5000
Activate[R]: (Move this card into your soul) choose 1 Tachikaze Unit, it gains 3000 Power until end of turn
It's much better than Herbivore in much better ways so if you had this card play 4 instead of Herbivore. But it's PR which means from Promo Pack which currently There's no English Edition yet.
Monday, March 19, 2012
Welcome!!!
Welcome to CFV-Duels and as you have heard the name may sound familiar yes I'm YGO-Duels!!!! And I've create CFV-Duels for CFV only and YGO-Duels will be for YGO. I will post about decks and deck tests and many more and the most important thing is the upcoming sets, promo packs and extra pack! I'll also post a list of past sets(Promo and Extra Booster included) which I haven't post! Alright I gotta go now!
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